
By the way, what I have seen so far of Resistance 2 doesn’t impress that much considering it runs at 30 fps, when you said that all games from now on from IG would be 60 fps. In fact, they have set the bar so high for other developers that I think it will be a long time before anyone including you can match ND’s achievement in this area, even from the already released info, screens and gameplay impressions from the media for Resistance 2.
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In ND set the graphical bar for all other games out there on the PS3 and other systems in terms of it’s graphics, pixel quality, and animation as well as what could be achieved so far on the PS3 until say MGS4 comes out. The same can be said about NT’s Heavenly Sword in most of the same categories, especially in the animation, graphical quality, story telling, immersion, and that amazing unique musical score that encompasses a mix the European lute and Middle Eastern oud instruments. I mean ND’s Uncharted: Drake’s Fortune, its first game on PS3 completely blew your first two games on the PS3 in terms of graphics, animation, character development, gameplay mechanics, the depth of immersion of the user experience, musical score, story telling, and so forth. I say this with confidence in that when an outside objective person compares IG to say Naughty Dog (ND) or say independent developer Ninja Theory (NT) in terms of the quality of its games and products they put out, then one would agree that your are good company, but not one of the “best companies” out there. For one, it is way overrated in terms of the quality and respect it is getting for its games and products.

Now with that out of the way, here’s what i think of your company. Before i start saying what i want and think of your company, i would like to congratulate you and all of IG on the expansion news.

The show will reveal the first Resistance 2 gameplay footage in an episode shot here at Insomniac Games.Īs always, thanks for all of your continued support!ĭear Ted Price and all of Insomniac Games (IG) employees,įirst i would like to address this to all of IG, especially Ted price.
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And for those Resistance fans that are dying for more R2 information, make sure that you tune into Spike TV for Gametrailers TV with Geoff Keighley on June 13th.
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We’re already beginning the process of looking for good people to join us in Raleigh-Durham, so if you have any questions, please feel free to e-mail us at are all incredibly excited about this news, and we’re looking forward to bringing you more great games. The move to North Carolina allows Insomniac to keep our size at a level we like in Burbank, while also giving us an opportunity to grow and attract some of the top talent that resides on the East Coast. We’re focused on making R2 amazing – that’s our top priority right now. However, both will continue to work on Resistance 2 until it launches this Fall. Veteran Insomniac Art Director Chad Dezern will serve as the North Carolina studio director, while Resistance 2 single player Lead Programmer Shaun McCabe will act as the studio’s production director. The North Carolina group, which will also be known as Insomniac Games, will receive administrative and engine, tools and technology support from the team here in southern California. It will focus on developing both current and new intellectual property, and will open its doors in January 2009. While we’re busy at work on Resistance 2, I wanted to stop by to share some exciting news about the future of Insomniac.Īs you may have seen this morning, Insomniac is launching a new studio in the Raleigh-Durham area in North Carolina.

I’m founder and CEO of Insomniac Games, the studio behind Resistance: Fall of Man and many of the Ratchet & Clank games, including Ratchet & Clank Future: Tools of Destruction.
